POE 2 Players Are LOSING IT Over This Proximal Tangibility Glitch - Create More Assets

July 30, 2026 · Create More Assets

POE 2 Players Are LOSING IT Over This Proximal Tangibility Glitch chatter is exploding across Reddit and YouTube. Patch changes revived old engine quirks. Speedrunners and collectors suddenly notice items clipping impossibly close.

POE 2 Players Are LOSING IT Over This Proximal Tangibility Glitch is a collision and hitbox error. Items sit inches from the body yet stay untouchable. Sometimes they render inside walls, blocking quests and rare loot. Research shows this mixes client prediction with object clipping rules.

Here’s how the bug usually triggers. Holding stacked items or rapid clicking creates hidden state conflicts. Movement updates desync, so the server accepts items at odd angles. Studies indicate small distance thresholds decide what the game calls reachable.

Scoping camera angles and quick repositioning often helps reach items. Players recommend verifying hitboxes in offline tests before raids.

Can this be patched remotely

Developers can push server-side reach checks to override bad client data. Hotfixes already adjusted similar pick-up logic in earlier patches.

Does this affect every character build

Impact varies by class control range and camera FOV settings. Builds with wide swing arcs or fast movements notice it most.

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