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They Who Returned NMS: The Hidden Glitch That Breaks The Game?
Short videos and forum posts have pushed this old issue back into attention. Players rediscover odd behavior and call it a hidden break.
They Who Returned NMS: The Hidden Glitch That Breaks The Game? is a sequence exploit. It lets a rare ship respawn during a story event. This causes mission conflicts and softlocks progression unexpectedly.
Reprogramming the encounter table seems to trigger the bug. Warp jumps and save reload can sometimes reset the chain. Studies indicate calm testing fixes most sequence errors.
This exploit mixes story logic with fragile mission flags. One line takeaway respect save points and avoid odd routes.
How does this sequence actually break the game?
Specific story flags lock when the ship returns. Cutscene checks fail, and the game waits forever.
Can a simple restart really fix it?
Yes, reload from before the event. Research shows patience prevents most softlock surprises in this title.